The Fledgling Alchemist Explosive Results (objectives)
Life Story · 26 lines
Story scene script:
The Fledgling Alchemist
Go Find the Alchemy Master, Flamel
Talk to Beaker, Flamel's Alchemy Assistant
Search for Fizz in South Castele
Go to the Library and Talk to Beaker
Make an HP Potion
Speak with Flamel
Talk to Rupert outside Castele General Goods
Speak to the Shopkeeper in the Artisan District
Seek Out the Shady Shop Clerk
Locate a Dangerous Individual in Castele
Head to the Library to See Flamel
Use Your Skills to Make a Lucky Charm
Rush to See Rupert by Castele General Goods
Think you have what it takes to be an
Alchemist? That's up to Flamel, the alchemy
Master. He's over in the Royal Castele Library.
If you're lucky, he'll take you on as a student!
Flamel gave you a flask! That's nice and all,
but I'd keep an eye on that one if I were you.
Ask his assistant, Beaker, for a recipe. But
watch out—he's a squawker!
Time for your first real assignment! To make
an HP Potion, you'll need help from Flamel's
pupil, Fizz. She should be in South Castele.
She'll know where to find the ingredients!
Sweet! Fizz gave you the materials you need to
make an HP Potion. (You can gather your own
materials too, you know.) Just head back to
the library to learn alchemy from Beaker!
Thanks to Beaker, you know how to perform
alchemy. Now, just equip that flask, and let's
make an HP Potion! Touch Menu on the Touch
Screen and select Gear to equip your flask.
Hey! You actually made an HP Potion. Not
too shabby! Report to Flamel and proceed
to your next task. I wonder what Flamel's
brewing up for you this time...
A request has come in from Rupert, the
youngster down at Castele General Goods.
If you accomplish this task, Flamel may make
you a Fledgling Alchemist. How fancy!
Rupert thinks a Lucky Charm will cure all of
his problems with luck and love. You and Fizz
need to head over to the Artisan District to
gather the necessary materials. Hop to it!
That nice shopkeeper gave you Leather String.
Now you just need a Dangerous Object.
Better ask someone who's clued in to that
sort of action. Head to Oddities and Ends!
The Shady Shop Clerk says you must find
a dangerous character to help create a
Dangerous Object. Where are you going to
find a dangerous fellow...at THIS time of day?!
Prof. Snooze gave you a Dangerous Object.
Excellent! Now you can make that Lucky Charm
for poor Rupert. Head back to the library,
and get Flamel to teach you how to make it!
You've got the know-how to make a Lucky
Charm. So go on and make it! This won't be
as easy as making HP Potions, but have some
faith in yourself. Rupert's counting on you!
You made a Lucky Charm! Do you think it will
help Rupert deliver his love letter? Let's find
out! Hurry over to Rupert to give it to him. He
should be waiting for you in Castele Square.


