The Fledgling Wizard Spiritbound (objectives)
Life Story · 36 lines
Story scene script:
The Fledgling Wizard
Find the Wizard Master, Jinx
Speak to Jinx's Pupil, Hazel
Head to the Woods in East Castele
Search for Any Forest Spirits in East Castele
Report Back to Hazel in East Castele
Equip Your Wand
Destroy the Practice Dummy
Chase after the Spirits of Fire
Extinguish the Spirits of Fire
Report to Jinx at Hazel's House
Head to the Chapel in West Castele
Speak to the Traveling Wizard in West Castele
Locate the Spirit of Wind
Go See Esmerelda, the Traveling Wizard
Return to the Chapel in West Castele
Find Hazel
Defeat the Spooky
Report Back to Jinx
Ready to make some magic? Go seek out
the Wizard Master, Jinx, in East Castele.
Perhaps you can convince her to train you
as a Wizard! Just try not to ruffle her fur...
Jinx, the Wizard Master, is quite the cat's
meow! Her young pupil, Hazel, teaches
at the wizarding school. Purr-haps she'll
teach you the basics?
To use magic, you'll need to harness the
elements (fire, water, wind, earth, light, and
dark) by borrowing the power of the spirits.
Head to the woods to find some spirits!
Rumor has it these woods are FULL of spirits!
All you have to do is find some...and then make
them share their power so you can cast magic
spells. I wonder where they are...
You found a Spirit of Earth and a Spirit of
Water in the woods. Nice going! Report
back to Hazel (who's sure to be impressed).
Next step: making magic!
You've got the spirits. Now all you need is your
wand! That's how Wizards use the power of the
spirits. Touch the Menu icon on the Touch
Screen, and select Gear to equip your wand!
It's finally time to make some magic! Use
the practical skills that Hazel taught you
to knock down that Practice Dummy. Give
it your best shot!
Well, it sure was fun meeting Hazel's little
brother, Nox, eh? But you'd better catch
those Spirits of Fire he conjured before the
entire forest burns to the ground!
Ready to show these spirits who's boss?
Use your newfound wizarding skills to put
out those Spirits of Fire. Remember, water
beats fire!
Hey! You prevented a forest fire. Nice going.
Now that you've captured a Spirit of Fire, you
can use Fire Magic. Report back to Jinx—she'll
be happy to hear about your accomplishments!
I hope you're not scared of things that go
bump in the night, because a Spooky has been
haunting Castele Chapel. Go speak with
Reverend Collinsworth for this next challenge!
Collinsworth was kind enough to give you a
generous gift—a potion to restore powers!
You must wonder who the traveling Wizard is
who gave it to Collinsworth in the first place...
She was pretty nice for a mysterious Wizard
lady, don't you think? She told you to find
yourself one more spirit—a Spirit of Wind!
Search the nearby areas.
You found a Spirit of Wind! You can use the
power of wind to cast (surprise!) wind spells.
But isn't it a little odd how much that traveling
Wizard knew about you? Go see her again...
With a Spirit of Wind up your sleeve, you can
now use four types of magic! Taking on a
Spooky should be a breeze. Ask Collinsworth
where that spooky Spooky likes to hang out.
Hazel has apparently run off in search of
the Spooky, but Hazel is absolutely terrified
of Spookys! You'd better find her and make
sure she's OK.
That nasty Spooky has finally showed its
face...or whatever it is Spookys have. You'll
have to take it down! Nox was trying to use
Wind Magic on it. Maybe you should too!
You beat the Spooky! Now Collinsworth can
get a good night's sleep again. Report back
to Jinx ASAP. I think someone has earned
a Fledgling rank!


