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The Fledgling Wizard Spiritbound (objectives)

Life Story · 36 lines

Story scene script: The Fledgling Wizard

Find the Wizard Master, Jinx
Speak to Jinx's Pupil, Hazel
Head to the Woods in East Castele
Search for Any Forest Spirits in East Castele
Report Back to Hazel in East Castele
Equip Your Wand
Destroy the Practice Dummy
Chase after the Spirits of Fire
Extinguish the Spirits of Fire
Report to Jinx at Hazel's House
Head to the Chapel in West Castele
Speak to the Traveling Wizard in West Castele
Locate the Spirit of Wind
Go See Esmerelda, the Traveling Wizard
Return to the Chapel in West Castele
Find Hazel
Defeat the Spooky
Report Back to Jinx
Ready to make some magic? Go seek out the Wizard Master, Jinx, in East Castele. Perhaps you can convince her to train you as a Wizard! Just try not to ruffle her fur...
Jinx, the Wizard Master, is quite the cat's meow! Her young pupil, Hazel, teaches at the wizarding school. Purr-haps she'll teach you the basics?
To use magic, you'll need to harness the elements (fire, water, wind, earth, light, and dark) by borrowing the power of the spirits. Head to the woods to find some spirits!
Rumor has it these woods are FULL of spirits! All you have to do is find some...and then make them share their power so you can cast magic spells. I wonder where they are...
You found a Spirit of Earth and a Spirit of Water in the woods. Nice going! Report back to Hazel (who's sure to be impressed). Next step: making magic!
You've got the spirits. Now all you need is your wand! That's how Wizards use the power of the spirits. Touch the Menu icon on the Touch Screen, and select Gear to equip your wand!
It's finally time to make some magic! Use the practical skills that Hazel taught you to knock down that Practice Dummy. Give it your best shot!
Well, it sure was fun meeting Hazel's little brother, Nox, eh? But you'd better catch those Spirits of Fire he conjured before the entire forest burns to the ground!
Ready to show these spirits who's boss? Use your newfound wizarding skills to put out those Spirits of Fire. Remember, water beats fire!
Hey! You prevented a forest fire. Nice going. Now that you've captured a Spirit of Fire, you can use Fire Magic. Report back to Jinx—she'll be happy to hear about your accomplishments!
I hope you're not scared of things that go bump in the night, because a Spooky has been haunting Castele Chapel. Go speak with Reverend Collinsworth for this next challenge!
Collinsworth was kind enough to give you a generous gift—a potion to restore powers! You must wonder who the traveling Wizard is who gave it to Collinsworth in the first place...
She was pretty nice for a mysterious Wizard lady, don't you think? She told you to find yourself one more spirit—a Spirit of Wind! Search the nearby areas.
You found a Spirit of Wind! You can use the power of wind to cast (surprise!) wind spells. But isn't it a little odd how much that traveling Wizard knew about you? Go see her again...
With a Spirit of Wind up your sleeve, you can now use four types of magic! Taking on a Spooky should be a breeze. Ask Collinsworth where that spooky Spooky likes to hang out.
Hazel has apparently run off in search of the Spooky, but Hazel is absolutely terrified of Spookys! You'd better find her and make sure she's OK.
That nasty Spooky has finally showed its face...or whatever it is Spookys have. You'll have to take it down! Nox was trying to use Wind Magic on it. Maybe you should too!
You beat the Spooky! Now Collinsworth can get a good night's sleep again. Report back to Jinx ASAP. I think someone has earned a Fledgling rank!