Mercenary
Game Guide: Battle
Wield sword not for king nor country, but for your own gain and glory. Totally cool greatsword included!
Licence ranks
| Rank | Stars | Skills learned |
|---|---|---|
| Novice | 0 | Charge Attack Press for a temporary Attack boost |
| Fledgling | 100 | |
| Apprentice | 400 | |
| Adept | 2,300 | |
| Expert | 4,200 | |
| Master | 7,500 | |
| Hero | 12,000 |
Skill Board
| Skill | Type | SP | Effect |
|---|---|---|---|
| Heavy Swing I | Action | 10 | Charge Attack: Perform a huge flourish with a Greatsword |
| Super Charge | Action | 20 | Press for an even stronger temporary Attack boost |
| Item Drop Rate + | Passive | 10 | +10% item drop rate |
| Dosh Drop Rate + | Passive | 10 | +20% Dosh earned |
| Honed and HardenedMercenary only | Passive | 20 | -5% SP consumption for all Lives |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Dragon Claw I | Action | 20 | Charge Attack: Deliver three consecutive strikes with a Greatsword |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Critical Damage + | Passive | 5 | +10% critical hit damage |
| Defense + | Passive | 3 | +10 Defense |
| Magic Defense + | Passive | 3 | +10 Magic Defense |
| Defense + | Passive | 3 | +20 Defense |
| Magic Defense + | Passive | 3 | +20 Magic Defense |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Dragon Claw II | Action | 25 | Dragon Claw I Power-Up: Reduces SP consumption |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Critical Rate + | Passive | 3 | +5% critical hit rate |
| Dragon Claw III | Action | 30 | Dragon Claw II Power-Up: Deliver four consecutive strikes with a Greatsword |
| Attack + | Passive | 3 | +5 Attack |
| Attack + | Passive | 3 | +5 Attack |
| Attack + | Passive | 3 | +5 Attack |
| Attack + | Passive | 5 | +10 Attack |
| Attack + | Passive | 8 | +20 Attack |
| Attack + | Passive | 8 | +20 Attack |
| Attack + | Passive | 3 | +5 Attack |
| Attack + | Passive | 5 | +10 Attack |
| Attack + | Passive | 6 | +15 Attack |
| Attack + | Passive | 6 | +15 Attack |
| Attack + | Passive | 5 | +10 Attack |
| Attack + | Passive | 6 | +15 Attack |
| Attack + | Passive | 10 | +30 Attack |
| Attack + | Passive | 12 | +40 Attack |
| Attack + | Passive | 15 | +50 Attack |
| HP + | Passive | 3 | +30 Max HP |
| HP + | Passive | 3 | +30 Max HP |
| SP Recovery + | Passive | 5 | +2 natural SP regeneration |
| SP + | Passive | 5 | +30 Max SP |
| Mercenary's Pride | Passive | 20 | +20 Attack, +50 Max HP |
| SP + | Passive | 3 | +10 Max SP |
| HP + | Passive | 3 | +30 Max HP |
| HP + | Passive | 3 | +30 Max HP |
| HP + | Passive | 3 | +50 Max HP |
| SP + | Passive | 5 | +30 Max SP |
| HP + | Passive | 3 | +30 Max HP |
| HP + | Passive | 3 | +50 Max HP |
| HP + | Passive | 5 | +100 Max HP |
| Earthquake | Action | 10 | Special Skill - Earth: Unleash a powerful ground-striking attack |
| Special Charge + | Passive | 10 | +10% Special Skill charge rate |
| Meteor Crash | Action | 20 | Special Skill - Fire/Earth: Send out a meteor and a slash, rupturing the earth |
| Special Charge + | Passive | 10 | +10% Special Skill charge rate |
| Special Attack Damage + | Passive | 10 | +20% Special Skill damage |
| Fire Damage + | Passive | 5 | +10% Fire damage |
| Dark Damage + | Passive | 5 | +10% Dark damage |
| Charge Time Reduced | Passive | 10 | -10% Charge-up time |
| Heavy Swing II | Action | 15 | Heavy Swing I Power-Up: Reduces SP consumption |
| Charge Time Reduced | Passive | 10 | -10% Charge-up time |
| Charge Attack Damage + | Passive | 10 | +10% Charge Attack damage |
| Heavy Swing III | Action | 20 | Heavy Swing II Power-Up: Widens attack range |
| Wind Damage + | Passive | 5 | +10% Wind damage |
| Light Damage + | Passive | 5 | +10% Light damage |
| Earth Damage + | Passive | 5 | +10% Earth damage |
| Water Damage + | Passive | 5 | +10% Water damage |








