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Mechanics
Formulas and numbers read from the game's code and data tables. Where the code uses a value that is not stored in any data file, the page says so instead of guessing. For the in-game explanations, see the
Guide.
![]() | Damage and critical hits | How attack, defence, element and resistance combine into a hit. |
| Enemy EXP, Dosh and levels | What an enemy pays out at each level, and the EXP needed per level. | |
| Gathering | HP, defence and EXP of trees and ore deposits. | |
| Crafting | Team craft power and the five difficulty settings. | |
| Buy and sell prices | Which price slot an item sells from and the quality multipliers. | |
![]() | Mystery Boxes | What the Surprise, Happy, Dreamy and Makeover Box give, and the odds of each prize. |
| Enemy and resource respawn | Respawn timers and enemy search ranges. | |
| Swimming and movement | Water, step heights and party warping. | |
| Fast travel | The 41 travel points and what unlocks them. | |
![]() | Map types | Present, past and Ginormosia maps, and the rules each map sets. |











