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Mechanics

Formulas and numbers read from the game's code and data tables. Where the code uses a value that is not stored in any data file, the page says so instead of guessing. For the in-game explanations, see the Guide.

Damage and critical hitsHow attack, defence, element and resistance combine into a hit.
Enemy EXP, Dosh and levelsWhat an enemy pays out at each level, and the EXP needed per level.
GatheringHP, defence and EXP of trees and ore deposits.
CraftingTeam craft power and the five difficulty settings.
Buy and sell pricesWhich price slot an item sells from and the quality multipliers.
Mystery BoxesWhat the Surprise, Happy, Dreamy and Makeover Box give, and the odds of each prize.
Enemy and resource respawnRespawn timers and enemy search ranges.
Swimming and movementWater, step heights and party warping.
Fast travelThe 41 travel points and what unlocks them.
Map typesPresent, past and Ginormosia maps, and the rules each map sets.