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Buy and sell prices

Every item stores its prices as lists of five numbers, one list per currency. The item pages show these as the columns Base, Common, Good, Great and Top. Which number the game reads depends on the item's category.

Selling

sell price = round down(price list[slot] × multiplier)
Second value0123
Multiplier× 0.66× 0.75× 0.85× 1

The four factors are set in the game's global settings. Which in-game property supplies the second value is unknown; it could be a quality grade or a modifier on the item, and the code that passes it in was not traced. Selling at the Redux Stone exchange reads a separate list and has no multiplier.

Items affected: Weapons 197, Life tools 270, Shields 19, Other armour 563. Armour other than shields stores only the first slot, so its price varies by the multiplier alone.

ItemSlotListed× 0.66× 0.75× 0.85× 1
Explorer's HatBase190125142161190
Oak AxeBase550363412467550
Oak AxeCommon920607690782920
Oak AxeGood2,6801,7682,0102,2782,680
Oak AxeBase550363412467550
Oak AxeCommon920607690782920
Oak AxeGood2,6801,7682,0102,2782,680
Cherry StickCommon1,9501,2871,4621,6571,950
Cherry StickGood4,0702,6863,0523,4594,070
Cherry StickGreat6,1904,0854,6425,2616,190
Cherry StickCommon1,9501,2871,4621,6571,950
Cherry StickGood4,0702,6863,0523,4594,070
Cherry StickGreat6,1904,0854,6425,2616,190

Sell price calculator

Buying

Buy prices come from the list for the shop's currency: Dosh, or one of the special currencies some shops take. Weapons, life tools and shields read the slot for the item's quality; other items read a fixed slot. Buy prices have no multiplier. Each item page lists where it is sold and for how much.

See also