Enemy and resource respawn
Timers
| Defeated enemy | 300 seconds (5 minutes) |
|---|---|
| Used gathering point | 300 seconds (5 minutes) |
The map screen can show a countdown icon on a spot that is waiting to respawn, with separate icons for enemies, trees, fishing spots, ore deposits and crops. Gathering points also have a scale factor of 3.5; what it scales is unknown. Enemies placed at random spots, and the area-scale factor for enemies, use timers that are not in the game's data files.
Enemy search and chase
Distances are in metres. An enemy notices the player only within a height difference of 4 m and gives up the chase past 4 m of height. In Ginormosia, the distance at which enemies become active and the distance they chase are both multiplied by 1.5.
| Search height limit | 4 m |
|---|---|
| Chase height limit | 4 m |
| Ginormosia active and chase range | × 1.5 |











